Sony and the whole Parappa 1 team were completely surprised by the runaway sales in Japan. How does it feel that you helped create such an important character and were you surprised at how well the game sold? PaRappa was a huge success and helped create a whole new genre of rhythm games. They asked me to design the characters and world for the new mysterious and fantastic Playstation 1. Matsuura and his team were already fans of my children’s books and CD-ROM productions. The wonderful team at Sony Creative introduced me to Matsuura and his game project.
I was working for them designing cute characters for printed items and toys. My agent helped me get a contract with a licensing division of Sony in Japan called Sony Creative Products. Can you explain to our readers how the opportunity to design this great character first came about? PaRappa the Rapper is one of the most iconic characters of the early PlayStation era.
Yes - At random points during gameplay, the PAUSE screen randomly appears.PaRappa chief artist Rodney Greenblat kindly offered up some of his free time to answer our pressing questions. Yes - Throughout the title, when a menu screen containing a background FMV sequence appears, the FMV appears with graphical corruption, graphical "tearing", stutters for approximately one second, and/or a portion of the FMV plays in a continuous loop.Ĭall of Duty: World at War – Final Fronts Requires retrying enough times to save / load. Yes - Occasionally Virtual Memory Card is not recognized. Yes - Graphical glitches: Black shadows and taillights appear as bright white. Yes - Framerate issues throughout gameplay. Yes - Throughout gameplay, extraneous graphics randomly appear. Yes - game is unstable some levels take several tries to load then freeze in a few minutes. Yes - Textures for 'Hero Mode' appear as yellow. Yes - When network gameplay begins, a network error message appears, and the user is disconnected. Yes - At various points during gameplay the user's character becomes stuck or teleports to a random nearby location. Yes - Graphical issues throughout gameplay.īen 10 Ultimate Alien: Cosmic Destruction Yes - Graphical issues During second half of gameplay. Yes| style="background:#9F9 vertical-align:middle text-align:center " class="table-yes"|YesĪvatar: The Last Airbender - The Burning EarthĪvatar: The Last Airbender - Into the Infernoīackyard Wrestling: Don't Try This at Homeīackyard Wrestling 2: There Goes the Neighborhood Īqua Teen Hunger Force Zombie Ninja Pro-AmĪre You Smarter Than a 5th Grader: Make the Grade Yes (some input issues) GFX issues, Some levels fail to load. The Adventures of Jimmy Neutron Boy Genius: Jet Fusion
Memory Card saves can be transferred to and from physical Memory Cards with the use of the Memory Card Adaptor (CECHZM1).Īs a sidenote, the upscaling and smoothing options do not work when certain PS2 titles have been selected to run in progressive scan (480p).Ĭompatible with 20/60GB NTSC PS3 (CECHA/CECHB)Ĭompatible with 60GB PAL/80GB NTSC PS3 (CECHC/CECHE)
This is accomplished entirely via software emulation and does not differ between models.Ĭertain PS2 peripherals, as well as other PS1 peripherals that are compatible with PS2 games, cannot be used with PS3 systems, due to the lack of ports for PS accessories. However, all PlayStation 3 models can play some PlayStation 1 games via physical discs. Initial PlayStation 3 models released in North America, Japan, and Asia contained both the PlayStation 2's CPU and GPU, while subsequent models contained only the GPU, and the PlayStation 2 backwards compatibility with physical discs was removed entirely in later models. This is a list of PlayStation 2 games compatible with certain models of PlayStation 3. This list is incomplete you can help by expanding it.